Warhammer 40k Combat Pipeline Calculator (Hit → Wound → Save)
Calculate expected wounds and unsaved damage through the complete 40k pipeline: Ballistic/Weapon Skill, Strength vs Toughness, and Armor/Invulnerable Save.
⚙️ Input Parameters
Real-Time Simulation Expected Wounds = Attacks * P(Hit) * P(Wound) * (1 - P(Save)) * Damage Tactical Analysis & Mathematical Context
In tabletop gaming, understanding the mathematical distribution behind your rolls allows you to make informed risk-reward decisions. Whether balancing spell slot usage in D&D 5e, evaluating an attack profile in Warhammer 40k, or weighing trade routes in Catan, knowing the exact probability mass function (PMF) turns guesswork into strategy.
Frequently Asked Questions
How does Strength vs Toughness work in Warhammer 40k 10th Edition?
If S is double or more of T, you wound on 2+. If S > T, wound on 3+. If S = T, wound on 4+. If S < T, wound on 5+. If S is half or less of T, wound on 6+.